Utilizing technology from our BlockBuster sports games such as FIFA, NBA & Rugby, EA SPORTS Cricket 2005 returns to the pitch. In addition to the international teams and bonus squads, you can now play with domestic teams and compete in England, Australia, New Zealand and South Africa. The all-new Twenty20 Tournament will be fully licensed with season modes also on offer.

Features:

Full licenses from the Cricket Australia, ECB, NZ Cricket, the South African Cricket team.

Over 35 accurately modeled stadiums, including various pitch types and conditions, detailed real time weather effects, and night modes for Day/Night matches.

All new detail in players' faces and bodies, including varied player sizes all modeled using the EA SPORTS skeleton. Over 1000 new Motion Captured moves allowing amazing player animations across all areas of the product.

Enjoy updated commentary by the legendary Richie Benaud and Jim Maxwell.

An all new HUD will ensure that all controls are more intuitive than ever before.

Huge 3D stadium sound effects based on real crowd sounds from all over the world. Crowd effects change to reflect peaks and troughs in the game. Pitches reflect the real conditions around the world and will wear over the course of a test match.




It modifies the multiplayer aspects of Half-Life to provide the player with an experience that a trained counter-terrorist unit or terrorist unit might have. Players will join either a terrorist or a counter-terrorist force and play in one of the four types of scenarios. These are:

Hostage Rescue, where the counter-terrorists must rescue hostages.



Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The main new feature in the game is the inclusion of the "Custom Combo" system ("Original Combo" in Japan), which replaces the "Chain Combos" from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.



The game that really set the Game Boy market ablaze in the past few years was a little game known as Pokemon. Nearly a half-decade and six versions later, Nintendo ups the ante with the first Game Boy Advance-exclusive edition of the Pokemon brand; it's already sold out the wazoo in Japan since its November 2002 release, and even though it may seem like it's sold based upon brilliant marketing alone, the Pokemon RPG franchise is actually a fantastic and well-designed gaming experience. It not only has extensive variety in its adventure, it's chock full of strategy and it will consume a whole lot of time due to its addictive "gotta catch 'em all" motif. The GBA game expands on an already successful design, and its only mark against it is the designers' failure to advance the game's visuals as far as it did the gameplay.



Super Mario World​ (スーパーマリオワールド, Sūpā Mario Wārudo?), also known by the subtitle Super Mario Bros. 4 in Japan,[1] is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES), and is the seventh game in the Super Mario series. Development was handled by Nintendo's Research & Development Team 4, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.

The game centers on the quest of Mario and Luigi to save the Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series.



Races consist of a series of checkpoints, represented by columns of light. In some races, the order in which the checkpoints must be cleared is prescribed. In this case, a transparent, glowing arrow points to the next checkpoint. In other races the checkpoints may be cleared in any order. In that case, the arrow points to the nearest checkpoint.

It is up to the player which route to take from one checkpoint to the next. There are no artificial barriers in the game's open world environment that force the player to stay on a specific course. Any area that is drivable or jumpable in the free-roaming cruise mode between races may be used to get to the next checkpoint.


The Neo Geo is a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The hardware featured comparatively colorful 2D graphics and high-quality sound.

The MVS (Multi Video System), as the Neo Geo was known to the coin-op industry, offered arcade operators the ability to put up to 6 different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game-cabinet could be exchanged for a different game-title by swapping the game's ROM-cartridge and cabinet artwork. Several popular franchise-series, including Fatal Fury, The King of Fighters, Metal Slug and Samurai Shodown, were released for the platform.

Steam is Valve's new way of getting games into your hands ASAP. Games like Half-Life, Counter-Strike, and Counter-Strike Condition Zero are all being made available through Steam.

Steam games are automatically kept up-to-date with the latest content and revisions. Steam also includes an instant-message client which even works while you're in-game.


Play and battle it out against characters such as Knuckles, Shadow the Hedgehog, Miles Tails Prower, Amy Rose, Rouge and Cream the Rabbit. As you play in adventure mode, you get to run through stages like Green Hill Zone and Angel Island Zone.You also take on challenges such as break the targets. And playing gets even better as you unlock characters by completing adventure mode and through various challenges as you advance through the game.

On GTA4.TV you'll find all of the Screenshots, Artwork and other images released so far for Grand Theft Auto IV. Our Gameplay pages contain huge amounts of information about the game, from characters to the location and the storyline and you'll also find all of the official GTA4 Videos on the website too. We update daily and stay right on top of the latest news, which has over the years earned us fansite recognition from Rockstar Games meaning we occasionally receive updates and exclusive content from Rockstar Games themselves. If you're interested in finding out everything there is to know about Grand Theft Auto IV, then this is probably the place you want to be.





Midtown Madness 2 features the single-player Crash Course mission mode where budding drivers master the tricks of Madness racing as a Hollywood Stunt Driver on location at a San Francisco movie set or as a Cabbie Trainee at the East End Cab Company School of Driving in London!


The Madness you've been waiting for is here. If you haven't had a chance to careen through the streets of Chicago yet, here's your chance! Don't miss out! The trial version includes three of the game's ten vehicles; including the city bus, the 99 Ford Mustang, and the Panoz Roadster. Wreckless racing gamers wishing to test drive Midtown Madness will be able to do so in cruise mode, Blitz race, Checkpoint race, and Cops and Robbers.