Utilizing technology from our BlockBuster sports games such as FIFA, NBA & Rugby, EA SPORTS Cricket 2005 returns to the pitch. In addition to the international teams and bonus squads, you can now play with domestic teams and compete in England, Australia, New Zealand and South Africa. The all-new Twenty20 Tournament will be fully licensed with season modes also on offer.

Features:

Full licenses from the Cricket Australia, ECB, NZ Cricket, the South African Cricket team.

Over 35 accurately modeled stadiums, including various pitch types and conditions, detailed real time weather effects, and night modes for Day/Night matches.

All new detail in players' faces and bodies, including varied player sizes all modeled using the EA SPORTS skeleton. Over 1000 new Motion Captured moves allowing amazing player animations across all areas of the product.

Enjoy updated commentary by the legendary Richie Benaud and Jim Maxwell.

An all new HUD will ensure that all controls are more intuitive than ever before.

Huge 3D stadium sound effects based on real crowd sounds from all over the world. Crowd effects change to reflect peaks and troughs in the game. Pitches reflect the real conditions around the world and will wear over the course of a test match.




It modifies the multiplayer aspects of Half-Life to provide the player with an experience that a trained counter-terrorist unit or terrorist unit might have. Players will join either a terrorist or a counter-terrorist force and play in one of the four types of scenarios. These are:

Hostage Rescue, where the counter-terrorists must rescue hostages.



Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The main new feature in the game is the inclusion of the "Custom Combo" system ("Original Combo" in Japan), which replaces the "Chain Combos" from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.



The game that really set the Game Boy market ablaze in the past few years was a little game known as Pokemon. Nearly a half-decade and six versions later, Nintendo ups the ante with the first Game Boy Advance-exclusive edition of the Pokemon brand; it's already sold out the wazoo in Japan since its November 2002 release, and even though it may seem like it's sold based upon brilliant marketing alone, the Pokemon RPG franchise is actually a fantastic and well-designed gaming experience. It not only has extensive variety in its adventure, it's chock full of strategy and it will consume a whole lot of time due to its addictive "gotta catch 'em all" motif. The GBA game expands on an already successful design, and its only mark against it is the designers' failure to advance the game's visuals as far as it did the gameplay.



Super Mario World​ (スーパーマリオワールド, Sūpā Mario Wārudo?), also known by the subtitle Super Mario Bros. 4 in Japan,[1] is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES), and is the seventh game in the Super Mario series. Development was handled by Nintendo's Research & Development Team 4, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.

The game centers on the quest of Mario and Luigi to save the Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series.



Races consist of a series of checkpoints, represented by columns of light. In some races, the order in which the checkpoints must be cleared is prescribed. In this case, a transparent, glowing arrow points to the next checkpoint. In other races the checkpoints may be cleared in any order. In that case, the arrow points to the nearest checkpoint.

It is up to the player which route to take from one checkpoint to the next. There are no artificial barriers in the game's open world environment that force the player to stay on a specific course. Any area that is drivable or jumpable in the free-roaming cruise mode between races may be used to get to the next checkpoint.


We are happy to greet you as our visitor here, at English - Arabic Online Dictionary! Please make use of our extensive language databases. For your convenience, it is implemented with easy access to immediate back translation. All you have to do is come up with words and we'll do the translating for you! Discover the power of Dictionaries. Enjoy your stay!


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Fantom CD is a software for reading CDs and running CD programs without a CD by creating a virtual CD-ROM drive on the hard disk using software methods.

This emulator allows you to run CD-ROM applications from your hard drive or network server. In your hard drive space, you can establish and access up to 31 different virtual CD-ROM drives.

From the moment you use Fantom CD, there is no more need to search CD-ROMs or load CD-ROMs in the drive. There is no need to wait for the CD-ROM drive to run, either.